I'd like to have each drum pad be on it's own track. With watching the jef gibons video I was able to directly record drums from mk3 into cubase although only on one track and control a vst instrument with it as well. Making my head spin lol but I'm mostly using them to add different instruments to rock/pop music as I'm.primarily a guitar player so I like the workflow of recording the midi directly into cubase. I'm going to watch the video to set this up but is it still relevant or is only the updated written instructions relevant? I'm new to cubase and maschine (midi in general) and just got cubase 10.5 pro, maschine mk3 and komplet kontrol s61 and komplete 12 ultimate. I produce for vocalists, so I need the ability to change a sound/sample even late in the arrangement process for several reasons so bouncing to Audio early is a no go for me. To avoid all this most people do as telecode101 and Uwe303 and just export Audio from Maschine to DAW, this works especially well for producers who make music for themselves. The downside is that it's easy to end up with a ton of unfinished unpolished musical sketches and one ends up not practicing fully arranging a song as much as composing. If you're the kind of producer that always uses roughly the same type of Groups, let's say for example, 1 Sample Group, 1 Drum Group, and everything else are instruments then the template method above can work perfectly if you a more experimental type of user and projects can be very different from each other then templates are no-go.Īfter you route a bunch projects and get the hang of it you can do it pretty fast, even so, it's still a hassle, for this reason, I work only in Maschine Standalone and only go thru the trouble of routing when I really need to work on a project/song that will be released. you can save Pre-Routed empty Groups, load them when needed then change the MIDI Channel. The above has one problem, if you add new Groups you will have to route them, much of the work can be avoided by either Duplicating an existing Routed Group and then just changing the MIDI Channel (to an unused one) or.
This will remove all the sounds but preserve the routings.Īfter that, you can save the Project as a template and configure Maschine to always load it by default if you wish, or just save the DAW Project containing the Maschine project as a template.
The Vocoder Internal Carrier demo project in the tutorial projects download is already set up for this. This configuration requires an audio track or group channel to serve as the modulator (voice), and a MIDI track to play the carrier signal on the plugin's synth.
The screenshots below use the Vocoder Tutorial Projects that you can download at the Ultimate Outsider Downloads page.
Razor is also not a standalone plugin it's a Reaktor ensemble, meaning you need either Reaktor, Reaktor Player, or Komplete Kontrol in order to use it. Unlike all other vocoders we've looked at so far, Razor only supports an internal carrier configuration, using its own synth engine as the carrier. Razor is a powerful and unique synth produced by Native Instruments, that also has vocoder capability.